Level Up! The Guide To Great Video Game Design
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Level Up! The Guide To Great Video Game Design

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By (author) Rogers Scott

:

Want to design your own video games? Let expert Scott Rogers show you how!

If you want to design and build cutting-edge video games but aren”t sure where to start, then the THIRD EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed for the hits Pac-Man World, God of War, Maximo and SpongeBob SquarePants, this updated edition provides clear and well-thought-out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience.

Level Up! 3rd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game”s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including:

  • Developing your game design from the spark of inspiration all the way to production
  • Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged
  • Creating games for console, mobile, and VR/AR/MR—including detailed rules for game play design and controls
  • Monetizing your game from the design up
  • Play test your game to get the best feedback from your players

Level Up! 3rd Edition features all-new content, including two new chapters and even a brand-new chili recipe—making it the most indispensable guide for video game designers both “in the field” and the classroom.



Table of contents:

Foreword xxiii

Introduction Press Start! xxv

No, You Can’t Have My Job xxviii

Who is This Book For? xxx

Level 1 Welcome N00bs! 1

A (Somewhat) Brief History of Video Games 4

The Brave New World of Gaming: Mobiles, Online Distribution and Touchscreens 9

What’s the Difference Between AAA and Indy? 10

Game Genres 11

Who Makes This Stuff? 14

Programmer 15

Artist 15

Designer 17

Producer 17

Tester 18

Composer 19

Sound Designer 21

Narrative Designer/Writer 22

Community Manager 23

Have You Thought About Publishing? 23

Product Manager 23

Creative Manager 23

Art Director 24

Technical Director 24

Marketing Team 24

And the Rest 25

Level 2 Ideas 27

Ideas: Where to Get Them and Where to Stick Them 27

Getting Ahead of the Game 30

What Do Gamers Want? 33

Brainstorming 34

Breaking Writer’s Block 37

Why I Hate “Fun” 38

Level 3 Writing the Story 43

Once Upon a Time 44

Narrative Design 47

Anything is Gameplay 50

The Triangle of Weirdness 51

A Likely Story 53

Time to Wrap It Up 56

A Note About “Lore” 57

A Game by Any Other Name 59

Creating Characters Your Players Care About 61

Games Are About Everyone 66

A Few Pointers on Writing for Kids of All Ages 67

Writing for Licenses 68

Level 4 You Can Design a Game, but Can You Do the Paperwork? 71

The Game Design Document 73

Game Design Document (again) 74

Writing the GDD, Step 1: The One-Sheet 75

ESRB Ratings 77

The Core Loop 78

Unique Selling Points 79

Competitive Products 79

Writing the GDD, Step 2: The Ten-Pager 79

The Rule of Threes 81

The Ten-Pager Outline 81

Writing the GDD, Step 3: The Beat Chart 88

Writing the GDD, Step 4: The Game Design Document 90

Writing the GDD, Step 4 1: Now, Unlearn What You Have Learned 91

Writing the GDD, Step 5: Be Responsible 94

Writing the GDD, Step 6 – Other Game Genres 96

Role-Playing Games 96

Real-Time Strategy Games 97

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